Post by *Sammə A Wamm* the Plush Goat on Jul 2, 2019 10:24:37 GMT
Oh baby this is gonna be a killer update.
You know I said I was working on a new set of skills that would truly screw with everything?
Well it's here as well as old favorites revived from the depths.
The skill boundary is limitless outside of Adobe Flash, , even in JavaScript, and that opens the mother of all windows.
-
-Next to Review-
- Transposable Faraday Cage with Lightning Rod Scalemail
- Feed integrated Transposable Faraday Cage
- Wire skills
- Feed integrated wire skills
- Polar Molecule Aligning
- Feed: polar molecule alignment meshes,
- Zanitis infection and associated Horn skills
- feed-related Zanitis manipulation,
- Eta Banpirs
- feed-related Eta buffs,
- the Master Wheel Arch, Cannon and Wherr
- feed-related wheel fudging,
- Anisakis and Duchess race-specific feed-related hyper-hacking,
- Traditional Anima Gear (shudder)
- Anima gear irkery,
- Albic race Makeup buff and Displacement
- Albic race make-up lifting and reclaiming,
- Gompho race
- Gompho process manipulation,
- Flex Tubes and Refracting skills
- tube item touchless holding,
- Silicon/Silica process
- remote silica switch,
- Unstable Chromium
- Chromium distortion,
- Conductivity Desparagy
- conductivity manipulation,
- Emerald/Amethyst Fluorite Branching
- Fluorite switching,
- Libe group Earth elements
- Libe group scrabler,
- Stasis powers
- anti-and-pro-stasis,
- Perfect Tension ability
- perfect tension havoc,
- Granite group Earth element
- Stone-based Scribble Circuits
- granite-based scribble circuit morphing,
- Carbolic group Earth elements
- slate/diamond transmutation,
- Heavy Metal group Earth elements
- silver/lead transmutation,
- Sulphur element
- sulphur manipulation,
- H* Field Transmutation
- h* field controlled pull-push,
- Fluid Dark Matter
- dark matter havoc field based scrambler,
- Hydro-carbon group elements
- hydro-carbon irkery,
- Mana Capicitators
- natural capicitator,
- Beat Tripping
- beat trip,
- Lockjaw Silence Skill
- lockjaw silence skill,
- Manual Earth Rooting
- earth routing,
- Lavendon and Lavendon Gear
- mace scatter and Lavendon scatter on scatter,
- Crescent Edge Concave Singularity Confliction
- crescent edge concave singularity fan field scatter and convex fan field scatter,
- Pessle Natural Spine Peak applications
- variety of natural spine peak scatters,
- Crude Oil and Magneto Fluid Magnetic Field Spike archetype
- crude oil and magneto fluid magnetic field spike scatter,
- Corn Starch
- non newtonian fluid and clay state shift push and pull,
- Neuron subclass for Nervous System sub-element in Urga
- neuro anhibitor,
- Port and Coaxial Cable branch in Meka
- port connect falasy,
- pseudo and uncalving port fuse,
- Circuit Breaker and Fuse Box branch in Meka
- breaker lock,
- Kevlar
- solid state plastic kevlarizer,
- Pilau Pastry Mealset
- dough state shift pre and post bake,
- Motor System Crete Mechanic for Urga
- motor system crete manipulation (thermal runaway),
- Crete Scale Mechanic
- crete scale manipulation,
- Galvinisation Mechanic
- galvinisation manipulation,
- Aluminium Contristate and Mono-atomic Gold Mechanisms
- aluminium contristate stability manipulation,
- Carbon Dioxide Triple State Fudging
- carbon dioxide triple state manipulation,
- Stratil Asbestos Filters
- asbestos filter stratil ,
- Electrocell Industrialization
- electrocell re/de-state switch,
- Priest Staff Concave Singularity Confliction Linkage
- priest staff concave singularity field variety scatters with conjoined tethers and free helix tethers,
- Corundrum Energy Tether Faraday Cage
- corundrum tether linkage mesh with sea field of scatter and transposing directional singularity,
- Chokepoint Singularity Confliction
- chokepoint singularity havoc field scatter,
- Backdraft Tether with Flailing Point to Point Energy Arcing
- backdraft tether with flailing point to point arcing helix scatter (yesh, enjoy that one. holy wow),
- Magneto Retina Singularity Mesh Halo Field
- retina singularity mesh halo field,
- Local Respawning (if certain styles are used)
- saf-controlled local respawn,
- Doppelganger Pseudo Respawn as default for character deletion recovery
- saf-controlled copycat pseudo respawn,
- Forced Respawn With Possible Duplication (if certain styles are used)
- saf-controlled lossless forced respawn with possible duplication,
- Aspect Trading On Respawn (if certain styles are used)
- saf-controlled aspect trading (non-saf. comes into effect on respawn),
- saf: fame based actor's role adoption,
- eraser: fame denier,
- saf: myth/truth reality buffer,
- eraser: truth to myth shifter,
- saf: unique craft code distributor (potentially dangerous to everyone involved),
- eraser: unique craft code wiper,
- saf: lore feeder,
- eraser: lore whiteout,
- saf: insurance record irkery,
- eraser: insurance record loss,
- saf: red tape irkery,
- eraser: red tape misfile,
- saf: formal identification irkery,
- eraser: formal identification nonissue,
- saf: social bond manipulation,
- eraser: social bond popout,
- saf: spawn tree guided scramble,
- eraser: spawn tree scratch,
- saf: adoption desparagy,
- eraser: adoption illegitimiser,
- saf: family tree sidestep forcing,
- eraser: family tree sidestep lost in delivery,
- saf: butterfly effect rupture,
- eraser: butterfly effect cleanup,
- saf: effect's cause finder, inpuitter and switcher,
- eraser: effect's cause ignorance, inpuit spinner and switch out,
- saf: falsify reality evidence,
- eraser: coverup reality evidence,
- saf: man's mark witness irkery,
- eraser: man's mark witness bribery,
- Life Translation
- saf: life translation,
- eraser: life file under,
- saf: Lie's colapse,
- eraser: Lie's success,
- Keypoint Parallel Universe Interaction
- saf: keypoint parallel universe locator,
- eraser: keypoint parallel universe conceilment,
- Industrial Imagination Interaction
- saf: imagination pull-push with reality-feasable location,
- eraser: reality to immagination sling,
- saf: event record language manipulation,
- eraser: sift event record into rival source,
- saf: history rewriter,
- eraser: history writeout,
- saf: trait bonding,
- eraser: trait rarifier,
- saf: duration bond fabricator,
- eraser: duration bond backstep,
- Legend Manipulation
- saf: legend distributor,
- eraser: legend dismisal,
- saf: ignorance field popper,
- eraser: ignorance field pusher,
- saf: focal point popper,
- eraser: focal point repulsion,
- saf: topic hopper,
- eraser: topic changer,
- saf: state memory shifter,
- eraser: state memory shifter,
- saf: disguise,
- eraser: unmasking,
- Muscle Memory
- saf: muscle memory push-pull,
- eraser: muscle memory adoption,
- Dream Mode and Scenario Simulation
- saf: dream mode manipulation,
- eraser: dreamless,
- saf: fast and deep social communication,
- eraser: anti-socialism,
- Respawn Center Manipulation
- saf: respawn center hacking,
- eraser: respawn center bookkeeping failure,
- Double Place Catastrophy
- saf: double place catastrophy,
- eraser: time travel nope,
- Non-place Catastrophy
- saf: non-place catastrophy,
- eraser: non-place coordinated shuffle,
- Madness Mode
- saf: adoptive madness
- eraser: adoptive reality,
- Glitch Powers
- saf: glitch field,
- eraser: glitch patch,
- saf: halucination,
- eraser: Harvey's incapacity,
- Reliability and Honor Factors
- saf: reliability filter,
- saf: honor filter,
- Big Brother's Arms
- eraser: big brother's arms,
- eraser: ponder the ponder,
- Portable Space
- eraser: portable space based character deletion,
- Auto Character Creation with Fully Customisable Adaptation Available After (not for free obviously)
- Pop-up Mineshafts
- rubble bubble tunneling with potential skree application,
- Feathermail Faraday Caging
- colapsable lightning rod cage medium,
- Neq's Buddy Ball skills
------
-Feed Powers-
You heard right.
Feed powers are coming to the game.
This includes everything you've seen so far and much, much, much, much more.
- Grab skills,
- weakpoint manipulation,
- disabling skills,
- mana and soul element skills,
- pain skills
- solid and fluid medium skills,
- jacking skills,
- awareness buffs,
- field of effect skills,
- drone skills,
- monster skills,
- tethering skills,
- acrobatic skills,
- new projectile skills,
- placement skills,
- rune skills,
- illusion skills,
- persuasion skills,
- new job classifications,
- new pseudo currency,
- farming mechanics,
- crafting skills,
- new transportation,
- bow integration,
- plasma branch skills,
- electricity branch skills,
- radio integration including broadcast mop up and private channel com,
- cast routing,
- telepathy,
- magnetic element buffs and bending skills,
- opening and closing skills including locksmithing,
- uncarving,
- earth element state shifting including morphing mixed medium skills,
- puppetry and prothesis skills,
- immunity system recoding at long range,
- team based skill enhacement,
- inani skills for the plush (also much anticipated),
- Yovan and Khobb havoc casting,
- suit projection without the usually required skills,
- Hollow and Furlik race buffs,
- anti saturation dispurse (resistance and restore),
- mechanically delayed magic,
- trip switch integration,
- Coal Golem and Flux form holding beyond duration including applied involentary format,
- various other transformation stalling,
- circulatory system hijacking,
- static generation skills,
- local respawn skills,
- corrosion skills,
- material phasing,
- cure undead including skeletons, mummies, embalmed and long dead,
- Barrel Worm state holding,
- Rock Diver support,
- food gear enhancement,
- reversable alchemy,
- octopus cloaking for radar,
- auto tilt correction,
- BB gun pellet reeling with leesh branch skills,
- gun wash scatter effects,
- Takir farming and domesticating practicality,
- Eraser avoidance (more on that in a mijagele),
- wreck possesion,
- plant-based metal-like mana conduit with adaptable scatter including dry wood,
- photon beam ,
- lightning ,
- fork to claw or fan projection,
- Bird and Lyche projection for high heels,
- rope and twisted cable rule-of-thumb scatter,
- fingerprint lasso,
- scatter field nasal scope,
- tongue fan field scatter,
- drill helix scatter,
- horn blossom scatter,
- horn crescent helix scatter,
- fin and wing scatters,
- enhanced hoof rooting,
- jelly state shift,
- crete state shift including bones,
- alloy sedimentation manipulation,
- leather constriction,
- cuff helix scatter,
- cuff fan field scatter,
- band torus field scatter,
- excessive variety of trunnel scatters,
- scalemail fan field faraday scatter with confliction rupture lightning rod cage,
- arcing fissure fielding (as if all the scater effects weren't bad enough),
- forkpoint singularity helix (for when you thought you'd dodged it) with wild tether as well,
- all angle tether rival collision with hitpoint singularity effects (really really really don't cross the streams),
- etc etc
-
-Saf control-
let's play a game with the death card.
you thought your respawns were safe. .
- respawn cancel,
- hard memory loss (full reset on respawn),
- skill trading,
- instant learning,
- personality trading,
- counter-monster skills,
- counter-Eraser skills,
- Flux and Duchess desparagy-shift counter-strategies,
- character deletion reverser,
- auto character creation,
- biased respawn field,
- undo history,
- slight of hand,
- hynotism,
- suggestion,
- cold reading,
- telepathy,
- ventriloquism,
- con artistry,
- scenario simulation training,
- etc etc
-
-Eraser Powers-
, it was there and now it's not anywhere.
Get ready to spook the hell outta noobs.
- deface artefact,
- path suggestion,
- rational epifany,
- normalisation,
- push distract,
- brain washing,
- see strings,
- interogation,
- push ahead,
- etc etc
-
You know I said I was working on a new set of skills that would truly screw with everything?
Well it's here as well as old favorites revived from the depths.
The skill boundary is limitless outside of Adobe Flash, , even in JavaScript, and that opens the mother of all windows.
-
-Next to Review-
- Transposable Faraday Cage with Lightning Rod Scalemail
- Feed integrated Transposable Faraday Cage
- Wire skills
- Feed integrated wire skills
- Polar Molecule Aligning
- Feed: polar molecule alignment meshes,
- Zanitis infection and associated Horn skills
- feed-related Zanitis manipulation,
- Eta Banpirs
- feed-related Eta buffs,
- the Master Wheel Arch, Cannon and Wherr
- feed-related wheel fudging,
- Anisakis and Duchess race-specific feed-related hyper-hacking,
- Traditional Anima Gear (shudder)
- Anima gear irkery,
- Albic race Makeup buff and Displacement
- Albic race make-up lifting and reclaiming,
- Gompho race
- Gompho process manipulation,
- Flex Tubes and Refracting skills
- tube item touchless holding,
- Silicon/Silica process
- remote silica switch,
- Unstable Chromium
- Chromium distortion,
- Conductivity Desparagy
- conductivity manipulation,
- Emerald/Amethyst Fluorite Branching
- Fluorite switching,
- Libe group Earth elements
- Libe group scrabler,
- Stasis powers
- anti-and-pro-stasis,
- Perfect Tension ability
- perfect tension havoc,
- Granite group Earth element
- Stone-based Scribble Circuits
- granite-based scribble circuit morphing,
- Carbolic group Earth elements
- slate/diamond transmutation,
- Heavy Metal group Earth elements
- silver/lead transmutation,
- Sulphur element
- sulphur manipulation,
- H* Field Transmutation
- h* field controlled pull-push,
- Fluid Dark Matter
- dark matter havoc field based scrambler,
- Hydro-carbon group elements
- hydro-carbon irkery,
- Mana Capicitators
- natural capicitator,
- Beat Tripping
- beat trip,
- Lockjaw Silence Skill
- lockjaw silence skill,
- Manual Earth Rooting
- earth routing,
- Lavendon and Lavendon Gear
- mace scatter and Lavendon scatter on scatter,
- Crescent Edge Concave Singularity Confliction
- crescent edge concave singularity fan field scatter and convex fan field scatter,
- Pessle Natural Spine Peak applications
- variety of natural spine peak scatters,
- Crude Oil and Magneto Fluid Magnetic Field Spike archetype
- crude oil and magneto fluid magnetic field spike scatter,
- Corn Starch
- non newtonian fluid and clay state shift push and pull,
- Neuron subclass for Nervous System sub-element in Urga
- neuro anhibitor,
- Port and Coaxial Cable branch in Meka
- port connect falasy,
- pseudo and uncalving port fuse,
- Circuit Breaker and Fuse Box branch in Meka
- breaker lock,
- Kevlar
- solid state plastic kevlarizer,
- Pilau Pastry Mealset
- dough state shift pre and post bake,
- Motor System Crete Mechanic for Urga
- motor system crete manipulation (thermal runaway),
- Crete Scale Mechanic
- crete scale manipulation,
- Galvinisation Mechanic
- galvinisation manipulation,
- Aluminium Contristate and Mono-atomic Gold Mechanisms
- aluminium contristate stability manipulation,
- Carbon Dioxide Triple State Fudging
- carbon dioxide triple state manipulation,
- Stratil Asbestos Filters
- asbestos filter stratil ,
- Electrocell Industrialization
- electrocell re/de-state switch,
- Priest Staff Concave Singularity Confliction Linkage
- priest staff concave singularity field variety scatters with conjoined tethers and free helix tethers,
- Corundrum Energy Tether Faraday Cage
- corundrum tether linkage mesh with sea field of scatter and transposing directional singularity,
- Chokepoint Singularity Confliction
- chokepoint singularity havoc field scatter,
- Backdraft Tether with Flailing Point to Point Energy Arcing
- backdraft tether with flailing point to point arcing helix scatter (yesh, enjoy that one. holy wow),
- Magneto Retina Singularity Mesh Halo Field
- retina singularity mesh halo field,
- Local Respawning (if certain styles are used)
- saf-controlled local respawn,
- Doppelganger Pseudo Respawn as default for character deletion recovery
- saf-controlled copycat pseudo respawn,
- Forced Respawn With Possible Duplication (if certain styles are used)
- saf-controlled lossless forced respawn with possible duplication,
- Aspect Trading On Respawn (if certain styles are used)
- saf-controlled aspect trading (non-saf. comes into effect on respawn),
- saf: fame based actor's role adoption,
- eraser: fame denier,
- saf: myth/truth reality buffer,
- eraser: truth to myth shifter,
- saf: unique craft code distributor (potentially dangerous to everyone involved),
- eraser: unique craft code wiper,
- saf: lore feeder,
- eraser: lore whiteout,
- saf: insurance record irkery,
- eraser: insurance record loss,
- saf: red tape irkery,
- eraser: red tape misfile,
- saf: formal identification irkery,
- eraser: formal identification nonissue,
- saf: social bond manipulation,
- eraser: social bond popout,
- saf: spawn tree guided scramble,
- eraser: spawn tree scratch,
- saf: adoption desparagy,
- eraser: adoption illegitimiser,
- saf: family tree sidestep forcing,
- eraser: family tree sidestep lost in delivery,
- saf: butterfly effect rupture,
- eraser: butterfly effect cleanup,
- saf: effect's cause finder, inpuitter and switcher,
- eraser: effect's cause ignorance, inpuit spinner and switch out,
- saf: falsify reality evidence,
- eraser: coverup reality evidence,
- saf: man's mark witness irkery,
- eraser: man's mark witness bribery,
- Life Translation
- saf: life translation,
- eraser: life file under,
- saf: Lie's colapse,
- eraser: Lie's success,
- Keypoint Parallel Universe Interaction
- saf: keypoint parallel universe locator,
- eraser: keypoint parallel universe conceilment,
- Industrial Imagination Interaction
- saf: imagination pull-push with reality-feasable location,
- eraser: reality to immagination sling,
- saf: event record language manipulation,
- eraser: sift event record into rival source,
- saf: history rewriter,
- eraser: history writeout,
- saf: trait bonding,
- eraser: trait rarifier,
- saf: duration bond fabricator,
- eraser: duration bond backstep,
- Legend Manipulation
- saf: legend distributor,
- eraser: legend dismisal,
- saf: ignorance field popper,
- eraser: ignorance field pusher,
- saf: focal point popper,
- eraser: focal point repulsion,
- saf: topic hopper,
- eraser: topic changer,
- saf: state memory shifter,
- eraser: state memory shifter,
- saf: disguise,
- eraser: unmasking,
- Muscle Memory
- saf: muscle memory push-pull,
- eraser: muscle memory adoption,
- Dream Mode and Scenario Simulation
- saf: dream mode manipulation,
- eraser: dreamless,
- saf: fast and deep social communication,
- eraser: anti-socialism,
- Respawn Center Manipulation
- saf: respawn center hacking,
- eraser: respawn center bookkeeping failure,
- Double Place Catastrophy
- saf: double place catastrophy,
- eraser: time travel nope,
- Non-place Catastrophy
- saf: non-place catastrophy,
- eraser: non-place coordinated shuffle,
- Madness Mode
- saf: adoptive madness
- eraser: adoptive reality,
- Glitch Powers
- saf: glitch field,
- eraser: glitch patch,
- saf: halucination,
- eraser: Harvey's incapacity,
- Reliability and Honor Factors
- saf: reliability filter,
- saf: honor filter,
- Big Brother's Arms
- eraser: big brother's arms,
- eraser: ponder the ponder,
- Portable Space
- eraser: portable space based character deletion,
- Auto Character Creation with Fully Customisable Adaptation Available After (not for free obviously)
- Pop-up Mineshafts
- rubble bubble tunneling with potential skree application,
- Feathermail Faraday Caging
- colapsable lightning rod cage medium,
- Neq's Buddy Ball skills
------
-Feed Powers-
You heard right.
Feed powers are coming to the game.
This includes everything you've seen so far and much, much, much, much more.
- Grab skills,
- weakpoint manipulation,
- disabling skills,
- mana and soul element skills,
- pain skills
- solid and fluid medium skills,
- jacking skills,
- awareness buffs,
- field of effect skills,
- drone skills,
- monster skills,
- tethering skills,
- acrobatic skills,
- new projectile skills,
- placement skills,
- rune skills,
- illusion skills,
- persuasion skills,
- new job classifications,
- new pseudo currency,
- farming mechanics,
- crafting skills,
- new transportation,
- bow integration,
- plasma branch skills,
- electricity branch skills,
- radio integration including broadcast mop up and private channel com,
- cast routing,
- telepathy,
- magnetic element buffs and bending skills,
- opening and closing skills including locksmithing,
- uncarving,
- earth element state shifting including morphing mixed medium skills,
- puppetry and prothesis skills,
- immunity system recoding at long range,
- team based skill enhacement,
- inani skills for the plush (also much anticipated),
- Yovan and Khobb havoc casting,
- suit projection without the usually required skills,
- Hollow and Furlik race buffs,
- anti saturation dispurse (resistance and restore),
- mechanically delayed magic,
- trip switch integration,
- Coal Golem and Flux form holding beyond duration including applied involentary format,
- various other transformation stalling,
- circulatory system hijacking,
- static generation skills,
- local respawn skills,
- corrosion skills,
- material phasing,
- cure undead including skeletons, mummies, embalmed and long dead,
- Barrel Worm state holding,
- Rock Diver support,
- food gear enhancement,
- reversable alchemy,
- octopus cloaking for radar,
- auto tilt correction,
- BB gun pellet reeling with leesh branch skills,
- gun wash scatter effects,
- Takir farming and domesticating practicality,
- Eraser avoidance (more on that in a mijagele),
- wreck possesion,
- plant-based metal-like mana conduit with adaptable scatter including dry wood,
- photon beam ,
- lightning ,
- fork to claw or fan projection,
- Bird and Lyche projection for high heels,
- rope and twisted cable rule-of-thumb scatter,
- fingerprint lasso,
- scatter field nasal scope,
- tongue fan field scatter,
- drill helix scatter,
- horn blossom scatter,
- horn crescent helix scatter,
- fin and wing scatters,
- enhanced hoof rooting,
- jelly state shift,
- crete state shift including bones,
- alloy sedimentation manipulation,
- leather constriction,
- cuff helix scatter,
- cuff fan field scatter,
- band torus field scatter,
- excessive variety of trunnel scatters,
- scalemail fan field faraday scatter with confliction rupture lightning rod cage,
- arcing fissure fielding (as if all the scater effects weren't bad enough),
- forkpoint singularity helix (for when you thought you'd dodged it) with wild tether as well,
- all angle tether rival collision with hitpoint singularity effects (really really really don't cross the streams),
- etc etc
-
-Saf control-
let's play a game with the death card.
you thought your respawns were safe. .
- respawn cancel,
- hard memory loss (full reset on respawn),
- skill trading,
- instant learning,
- personality trading,
- counter-monster skills,
- counter-Eraser skills,
- Flux and Duchess desparagy-shift counter-strategies,
- character deletion reverser,
- auto character creation,
- biased respawn field,
- undo history,
- slight of hand,
- hynotism,
- suggestion,
- cold reading,
- telepathy,
- ventriloquism,
- con artistry,
- scenario simulation training,
- etc etc
-
-Eraser Powers-
, it was there and now it's not anywhere.
Get ready to spook the hell outta noobs.
- deface artefact,
- path suggestion,
- rational epifany,
- normalisation,
- push distract,
- brain washing,
- see strings,
- interogation,
- push ahead,
- etc etc
-